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The Great Team Showdown

Hosted by Get Out! Events for full-room participation

The hidden event risk

The agenda ends. Phones come out. The room goes quiet.

Everyone is present. Half the room is gone.

Passive activities give tables nothing to do.

Awkward icebreakers feel risky for senior teams.

Big productions drain time, budget, and manpower.

Before Drift

Quiet tables, split attention, phones out.

After Play

Hosted moments pull the whole room back in.

The promise

Turn a standard company event into a hosted game show.

No game-show set. No app downloads. Just a room that starts playing together.

01

People arrive separate

Polite, quiet, and unsure how much to join in.

02

Tables start debating

Every round gives them a reason to talk.

03

The room finishes together

The final reveal gives everyone the same story.

The win is not the game. The win is what happens to the room.

The proof

Real rooms.
Real companies.
Full-room play.

The format is built for corporate rooms where hundreds of people need to participate, not sit back and watch.

Scoot event photo
Scoot
Marvell event photo
Marvell
Pan-United event photo
Pan-United

Trusted by teams that need the whole room in the game.

The unique mechanism

The Muscle Map Method turns play into team behavior.

Most game nights entertain the room. This sequence engineers five moments where teams must choose, recall, reason, communicate, and commit under pressure.

01 Spin to Win

Risk + consensus

Chance raises the stakes, then the team has to align before the wheel moves on.

02 Classic Cards

Shared memory

Different people notice different patterns, so quiet recall becomes useful.

03 Price Check

Safe debate

Teams compare imperfect guesses and learn to back a number without blame.

04 Say It Clearly

Clear communication

The constraint exposes whether people adapt the message or just get louder.

05 Final Wager

Collective commitment

The finale forces teams to decide how much confidence they have earned together.

Anyone can run games. The Muscle Map sequence is the product.

Why it holds attention

Nobody gets lost. Nobody checks out.

Every screen shows the next decision, live score, and coming reveal.

01

Fast rules

Join in seconds

02

Team answers

No solo spotlight

03

Visible scores

Every table sees the race

04

Local hooks

Singapore references feel familiar

05

Final stakes

Everyone has a reason to care

The room does not just watch. The room plays.

Stage 1

Spin to Win

A team word-puzzle round with an electronic prize wheel.

Gameplay

  • Team spins, then guesses one consonant.
  • Correct letters stay revealed; team may spin again.
  • Wrong letter, wrong solve, or lose-turn space passes play.

Scoring

  • Wheel value x revealed letters.
  • +500 bonus for solving the phrase.
  • No points lost on a miss; turn simply moves on.
Muscle Map Word recognition + group consensus + calculated risk.

Teams must agree quickly before the wheel changes the stakes.

Realistic hotel ballroom photo of corporate teams watching the Spin to Win round on a large stage screen

Stage 2

Classic Cards

A digital memory-match round using Singapore nostalgia cards.

Gameplay

  • Team chooses two face-down cards.
  • Matched pairs stay open; misses flip back.
  • Round ends when all pairs are found or time expires.

Scoring

  • +100 points for each matching pair.
  • +50 streak bonus for back-to-back matches.
  • No penalty for misses, so teams keep moving.
Muscle Map Shared memory + attention + pattern recognition.

The round rewards teams that listen to everyone's recall.

Realistic hotel ballroom photo of corporate teams watching the Classic Cards matching round on a large stage screen

Stage 3

Price Check

Teams estimate prices, years, quantities, or everyday Singapore numbers.

Gameplay

  • All teams lock an answer at the same time.
  • Host reveals the real answer and the closest guesses.
  • Questions can be customized to the company or event.

Scoring

  • Closest: +300, second: +200, third: +100.
  • Exact answer or tight range earns +150.
  • Ties go to the faster locked answer.
Muscle Map Estimation + judgment + practical reasoning.

Teams debate uncertain numbers without making anyone wrong.

Realistic hotel ballroom photo of corporate teams viewing a three-team Price Check estimation round

Stage 4

Say It Clearly

A clue-giving round with target words and banned words.

Gameplay

  • One player gives clues for 60 seconds.
  • They cannot say banned words, spell, rhyme, or gesture.
  • Team can pass, but the clock keeps running.

Scoring

  • +100 points for every correct word.
  • +300 bonus if the team clears the full set.
  • Rule break skips the word with no point.
Muscle Map Communication under constraint.

Players learn to adjust the message, not just raise the volume.

Realistic hotel ballroom photo of a participant giving clues while the Say It Clearly round appears on a large stage screen

Stage 5

Final Wager

A final category and hidden callback question decide the finish.

Gameplay

  • Teams see the category, then lock a wager.
  • Final question uses event, company, or team details.
  • Answers reveal together for a clean finale moment.

Scoring

  • Correct answer adds the wager.
  • Wrong answer subtracts the wager.
  • Tie-breaker is a closest-number question.
Muscle Map Risk strategy + attention + collective decision-making.

The finale rewards teams that watched, listened, and backed one decision.

Realistic hotel ballroom photo of corporate teams watching the Final Wager leaderboard on a large stage screen

The offer stack

Everything needed to run the room.

Not just games. A complete hosted show flow.

Professional Host

Keeps the room moving, laughing, and deciding.

Show Screen Flow

Rounds, scores, reveals, and timing stay clear.

Singapore-Ready Content

Corporate-safe references that feel familiar.

Debrief Close

The fun connects back to teamwork.

No app downloads. No special venue. No physical challenges. No awkward solo spotlight.

Make it feel custom

Built for your room, without becoming a production project.

Start with the Singapore pack. Add the details that make people feel seen.

Company Edition

Company Layer

Logo, colours, departments, values, milestones, and safe callbacks.

Best when the audience shares company context

Included Standard

Singapore Pack

School days, office life, food, transport, malls, and shared public memories.

Included in every standard show

Event Edition

Event Layer

Town hall, kickoff, onboarding, D&D, conference, or leadership theme.

Best when the show must match the agenda

Personal enough to land. Controlled enough to stay safe.

Packages

Choose by show depth, not just duration.

Shorter formats use fewer rounds. Longer formats add the full arc, debrief, and customization layer.

Quick Spark

Short sampler for agenda gaps.

  • 3 fast rounds
  • Singapore pack
  • Light scoring
45-min EnergizerSGD 1,800-2,500

Team Block

Core show for table play.

  • 4 hosted rounds
  • Scoreboard flow
  • Final reveal
60-min StandardSGD 2,500-3,500

Custom Edition

Full Show plus tailored content.

  • Custom questions
  • Branded challenges
  • Company/event callbacks
90-120+ min CustomSGD 5,500-8,000

Standard shows use our ready Singapore pack. Custom Edition adapts the games around your company, theme, and event goal.

Easy next step

Send us the date, room size, and event goal.

We will recommend the right show version and run the room from start to finish.

01Share the basics

Date, venue, group size, duration, objective.

02Pick the fit

Spark, Standard, Premium, or Custom.

03Add safe hooks

Logo, theme, company facts, topics to avoid.

04Run the show

Host-led flow, live scores, reveal, debrief.